Your kin, lineage, heritage, or race - this is how your character was born and how others see you at first glance. You may be a dwarf raised in the mines under the mountain with countless other dwarves, or you may be an elf raised by ice-surfing goblins! It’s up to you to choose how your character began. Choose 1 ancestry and add its bonus to your character sheet.
Flavor Is Free
Want to play a Stout Halfling instead of an Elusive one? An Optimistic Human instead of Tenacious? As long as it makes sense and the GM is on board, go for it! Want to be a leaping Frogfolk instead of a Bunbun? A Flameborn Kobold? A winged Fairy instead of a Birdfolk? A Badgerfolk instead of a Stoatling? As long as it makes sense and your GM is game, go for it!
What About Half–Elves?
Ancestries can be mixed however makes sense in our world. The setting is shaped by how we make our characters! You can pick one ancestral bonus and use it instead of both, or use both half as effectively or half as often. Talk with the GM!
Common Ancestries
Exotic Ancestries
In the Frostpunk setting, these species are more rare - but not entirely unheard of! If one of them gets you hyped, then absolutely pick it!