Death Blow After you deal damage from a crit, you may expend any number of Fury Dice. Sum the dice and deal double that amount of damage.

Deathless Rage (1/turn) While Dying, you may suffer 1 Wound to gain 1 action.

Eager for Battle Gain advantage on Initiative. Move 2×DEX spaces for free on your first turn each encounter.

Into the Fray Action: Leap up to 2×DEX spaces toward an enemy. If you land adjacent to at least 2 enemies, make an attack against 1 of them for free.

Mighty Endurance You can now survive an additional 4 Wounds before death.

MORE BLOOD! Whenever an enemy crits you, gain 1 Fury Die.

Rampage (1/ turn) After you land a hit, you may treat your next attack this turn as if you rolled that same amount instead of rolling again.

Swift Fury Whenever you gain one or more Fury Dice, move up to DEX spaces for free, ignoring difficult terrain.

Thunderous Steps After moving at least 4 spaces while Raging, you may deal STR Bludgeoning damage to all adjacent creatures where you stop.

Unstoppable Force While Dying and Raging, taking damage causes 1 Wound (instead of 2) and critical hits inflict 2 Wounds (instead of 3).

Whirlwind 2 actions: Attack ALL targets within your melee weapon’s reach.

You’re Next! Action: While Raging, you can make a Might skill check to demoralize an enemy within Reach 12 (DC: their current HP). On a success, they immediately flee the battle.