“Creative” Accounting Steal up to INT actions from your next turn (Gain up to INT actions now. The next time you would gain actions, subtract the number stolen). You cannot use this 2 turns in a row.

Exploit Weakness Action: Make a contested INT check against an enemy. If you win, you can use Vicious Opportunist against them, even if they are not Distracted. This lasts for 1 minute or until you use this ability against another target.

Feinting Attack If you miss for the 2nd time in a single round, you may change the primary die roll to any result instead.

How’d YOU get here?! 2 actions: “Teleport” up to 4 spaces away, adjacent to a Distracted target, and make a melee attack against them. If you crit, you may “teleport” again.

I’m Outta Here! When an ally within 4 spaces is crit, you may turn invisible until the end of your next turn and then move up to half your speed for free.

Misdirection Gain INT armor. Whenever you Defend, you may halve the damage instead.

Steal Tempo When you land a critical hit for the second time on a turn, your target loses 1 action and you gain 1 action.

Sunder Armor (Medium) Action: When you crit an enemy with medium armor, sunder their armor. Until the start of your next turn, ALL melee attacks against that target ignore its armor.

Sunder Armor (Heavy) Req. Sunder Armor (Medium). Your Sunder Armor ability now also applies to enemies wearing heavy armor.

Trickshot When you throw a dagger, it returns back to your hand at the end of your turn. On a hit, it ricochets to another creature within 2 spaces, dealing half as much damage to them.