Key Stats: INT, DEX Hit Die: 1d8 Starting HP: 13 Saves: INT+, WIL- Armor: Cloth Armor Weapons: Blades, Wands Starting Gear: Adventurer’s Garb, Sickle, Shovel
Levels
Level 1
Conduit of Shadow Your Patron grants you knowledge of:
Shadow Blast (Necrotic cantrip) Action: (1/turn) Range: 8. Damage: 1d12+KEY. High Levels: +1d12 damage every 5 levels.
Summon Shadows (Necrotic cantrip) High Levels: +1 Reach every 5 levels.
- Action: Summon a shadow minion within Reach 1 (you can summon a max of INT or LVL minions this way, whichever is lower).
- Action: (1/turn) Command ALL of your minions to move 6 then attack (Reach 1, 1d12 each).
Shadow Minions
Your shadow minions follow the normal minion rules: they have 1 HP, no damage bonus, and do not crit. They abandon you immediately outside of combat. You and your minions are different creatures, so you can attack once and command them to attack without suffering the Rushed Attack penalty!
Level 2
Master of Darkness Your Patron grants you knowledge of Necrotic cantrips and tier 1 spells.
Pilfered Power You may steal power from your patron to cast tiered spells, always casting them at the highest tier you have unlocked. You can do this DEX times before your patron takes notice. Each time you exceed this limit, your patron damages you for half your max HP as recompense. This limit resets when you commune with your patron during a Safe Rest.
Level 3
THE PACT IS SEALED Choose a subclass and 1 Lesser Shadow Invocation.
Supplicate
Whenever you commune with your Patron on a Safe Rest, you may beg them to allow you to choose different Shadowmancer options (they may ask for something in return).
Level 4
Key Stat Increase +1 INT or DEX.
A Gift from the Master Choose 1 Greater Shadow Invocation.
Level 5
Tier 2 Spells You may now cast tier 2 spells; all of your spells are cast at this tier.
Upgraded Cantrips Your cantrips grow stronger.
Secondary Stat Increase +1 STR or WIL.
Level 6
A Gift from the Master (2) Choose a 2nd Greater Shadow Invocation.
Shadowmastery Choose 1 Necrotic Utility Spell.
Level 7
Subclass Gain your Shadowmancer subclass feature.
Tier 3 Spells You may now cast tier 3 spells; all of your spells are cast at this tier.
Level 8
Key Stat Increase +1 INT or DEX.
Lesser Invocation Choose a 2nd Lesser Shadow Invocation.
Shadowmastery (2) Choose a 2nd Necrotic Utility Spell.
Level 9
A Gift from the Master (3) Choose a 3rd Greater Shadow Invocation.
Secondary Stat Increase +1 STR or WIL.
Level 10
Tier 4 Spells You may now cast tier 4 spells; all of your spells are cast at this tier.
Upgraded Cantrips Your cantrips grow stronger.
Level 11
Subclass Gain your Shadowmancer subclass feature.
Lesser Invocation (2) Choose a 3rd Lesser Shadow Invocation.
Level 12
Greedy Pact When you would take damage from Pilfer Power, make a STR save:
- 1–9: Suffer damage as normal.
- 10–19: Suffer only 10 HP of damage.
- 20+: Suffer no damage and cast the spell as if it were 1 tier higher.
Key Stat Increase +1 INT or DEX.
Level 13
Tier 5 Spells You may now cast tier 5 spells; all of your spells are cast at this tier.
Secondary Stat Increase +1 STR or WIL.
Level 14
A Gift from the Master (4) Choose a 4th Greater Shadow Invocation.
Shadowmastery (3) You know all Necrotic Utility Spells.
Level 15
Subclass Gain your Shadowmancer subclass feature.
Upgraded Cantrips Your cantrips grow stronger.
Level 16
Tier 6 Spells You may now cast tier 6 spells; all of your spells are cast at this tier.
Key Stat Increase +1 INT or DEX.
Level 17
Dire Shadows Attacks against your shadow minions are made with disadvantage. They take no damage from successful saves.
Secondary Stat Increase +1 STR or WIL.
Level 18
A Gift from the Master (5) Choose a 5th Greater Shadow Invocation.
Level 19
Epic Boon Choose an Epic Boon.
Tier 7 Spells You may now cast tier 7 spells; all of your spells are cast at this tier.
Level 20
Eldritch Usurper +1 to any 2 of your stats. Whenever you summon a single shadow minion, summon 2 instead. They die only when they receive 12 or more damage at one time.
Upgraded Cantrips Your cantrips grow stronger.