Reactions cost 1 action and are performed when it is not your turn. A hero can perform each reaction no more than 1/round, and they will start their turn with fewer actions. The reactions are:

Defend

Reduce damage from any single attack by your Armor whenever you use this reaction. At the GM’s discretion, some damage may not be avoidable (e.g., psychic damage, or some areas of effect).

Interpose

If a creature within 2 spaces would be struck with an attack, you can push them out of the way and become the new target of the attack. You enter their space and move them to an adjacent space of your choice.

Opportunity Attack

A melee attack made with disadvantage against an adjacent enemy as it willingly moves away. Monsters do not make opportunity attacks, only heroes can.

Help

Grant an ally advantage on a roll if you can reasonably explain to the GM how you could help in a given situation (limit: one Help reaction for each roll). The GM may call for a skill check or grant advantage automatically, depending on how good the idea is.


See Also