Certain abilities, weapons, and spells have a specified Range or Reach, which determines how far away your target can be affected. If none is specified, default to Reach 1.
Frostpunk Campaign Rule — Zones
This campaign uses Zones (~4-6 spaces each) instead of counting individual spaces. Here’s how range works in practice:
- Melee attacks can target anyone in the same Zone as you.
- Move action moves you one Zone.
- Ranged attacks reach 1-2 Zones depending on the weapon’s range value and line of sight.
- In Melee. If any enemy is adjacent to you, your Ranged attacks are made with disadvantage (Reach attacks are not so affected).
- Long Range. You can gain disadvantage 1 to gain +2 Range on any Ranged attack (max +6).
Abstracted Distances Close, Midrange, and Far. A move from Midrange can traverse to Close or Far. Close creatures can be affected Reach/Range 4; Midrange, up to 6; beyond that is Far. As always, the GM will adjudicate unclear situations and which creatures are affected by abilities with an area of effect.
If preferred, you can use a more abstracted system of distance just as well. Use